(Interferes with SMAA, CRT, Bloom, HDR and Lumasharpen) Explosion : Scatters the pixels, making the image look fuzzy. WIP - Currently only works in DX9 and you need to use the FXAA injector dlls. FXAA Anti-aliasing : Smoothens jagged lines using the FXAA technique. SMAA Anti-aliasing : Smoothens jagged lines using the SMAA technique. In the current version seems to have these: That list I posted earlier doesn't have all, just some main effects. I notice your brief of the features doesn't include Lift Gama Gain, was it a newish feature? It also has a few extra things I don't have on the list, such as Monochrome (don't actually want it but I don't have it).I don't know if Lift Gama Gain is new, but if you want to read about it here is nice explanation of usage of it in SweetFX: General SweetFX installation instructionsĬool info for people trying to set it up! Using some of these effects you can change the look of the game to make it look better and if you use SMAA antialiasing instead of MSAA or an even more expensive anti-aliasing technique you can make the game run faster (than with MSAA) * Dither ( Dithers the image making it look like it was displayed on a monitor with more colors than actually present) * Vignette (Adds a vignette that darkens the borders to the image) * Vibrance (Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation) * Technicolor (Makes the image look like it was processed using a three-strip Technicolor process) * Bloom (Makes strong lights bleed their light into their surroundings) * LumaSharpen (Sharpens the image, making details easier to see) * SMAA (anti-aliases the image using the SMAA technique)
#HOW TO USE SWEETFX FOR WOW MOD#
SweetFX a shader injection mod - meaning it can insert postprocessing effects (using shaders) into games - all games - well at least all DirectX9, 10 and 11 games currently. Also your dyes don't look like what other people see you as, so you risk making your character overly flashy to other people. XD Maybe next I'll work on reducing more color, but I don't like how it makes your inventory and menus also washed out. Still tweaking it practically every time I go to a new place. These show the darkness of the shadows better. Its quite a bit brigher, looks more like snow should. I think converting the bmp to jpg might have reduced some detail too. It actually looks less bright in game than in the screenshot. You can still see detail in the feathers. There's a little wash out but not as bad as it often is. Nights look quite a bit darker, which is a good thing. I did crop them down and resize them to be smaller. I haven't recolored the images or anything. Also trying to keep as much detail in highlights and shadows as possible. Trying to keep mostly the intended colors. Work in progress! I haven't made the effect overly strong yet. Some examples of Black Desert: Img1 Img2 Img3 Img4 I was looking at the pics of the new Black Desert game and kind of want to get to that look, but without loosing too much detail in shadows and highlights. :PĬonversely, I'm actually working on a slightly less saturated setting, heh. Does anyone have some insight or links to information that are better at detailing what the exact settings do?Īnd of course, if you want to share your super sweet setup, that's ok too. If you look on line, you can find a lot of suggestions for settings, but these are mostly from people spending time tweaking settings until they find something that looks nice, not explaining what to change if you want a certain desired result. I can see they're different and I know the basic idea behind what they do, but for the life of me, I couldn't tell you how curve 1 does it differently than curve 2. Some are fairly self-explanatory but I don't always understand all the implications or relations. One thing I'm interested in is finding more about what the different settings mean. This way there will be one unified source for SweetFX info on these boards. If you want to make a picture example, its probably best to post it in the character or scenery thread, then link it here. This thread is to talk about SweetFX settings for GW2.